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Demo download

This demo contains the TOWER OF NOWHERE level and presents a very small subset of the gameplay. Get it here:

Hardware recommendations/requirements

Hints for the Alpha
Version log

v0.2.1

  • Fixed NullReference in output_log.txt regarding save files
  • Fixed the feedback functionality (via F11), should work always now
  • Added possibility to use/activate/pick stuff with Left Click
  • Fixed rotating box in level 7 ("Reluctance")
  • Changed savestate fileformat, saves from 0.2.0a and before not usable anymore
  • Removed GUI key statues in the top right corner for the first level
  • Added possibility to sprint via Left Shift key
  • Improved visuals/gameplay of some of the levels, changed tutorial a bit
  • Added option (in tab "Performance") to disable fullscreen antialiasing
  • Fixed a glitch with climbing on slopes
  • Fixed the minor issue of antiwalls playing sounds even when not activated
  • Added two levels, introducing (again) light rays, acid and autosave
  • Added an NPC with simple behaviour for demonstration purposes

v0.2.0a

  • Fixed position of triangle marker of "Back" button in "Save game" menu
  • Fixed not-hidden hardware mouse cursor in Linux
  • Fixed display of subpages in "Load game" menu when there are no saves yet
  • Fixed display of individual statistics at the end of each level
  • Added clearer goal description (with 3D model) in the demo
  • Fixed bug: triangle colors didn't change and current triangle didn't become permanent when carrying a box around
  • Fixed wrong overall count of statues at the final statistics after level 7
  • Improved feedback functionaly (via F11), should work more reliable now
  • Changed target folder of screenshots, it's in the same folder as the executable now
  • Improved (hopefully) smoothness of walking stairs up and down

v0.2.0

  • Fixed bug: when setting Camera wobble to 0%, player camera wouldn't move
  • Added new method to make triangles static: just begin a new one
  • Changed tutorial texts so that after activating a text the previous one is deactivated
  • Added dust particle effect
  • Tweaked dragging of objects by changing material, angular damping and dragging position
  • Fixed bug: climbing on dragged objects not possible anymore
  • Tweaked dragging of objects by disabling collision with player - that also means no more "red foot" icon
  • Changed savestate fileformat
  • Added crouching (via Left Ctrl key)
  • Changed tutorial, created a new introductory level
  • Changed all levels, made new ones and removed old ones
  • Added new textures, removed normal maps
  • Added magical walls (same purpose as doors, but look differently and only stop the player but not other things)
  • Added pressure plate functionality
  • Changed carrying objects around, right click picks up, then right clicks drops and left click throws the object
  • Changed using levers, turn stuff on and off with a single right click
  • Added an instant feedback option - just press F11 and tell us your opinion! It will send us your current save game, too.
  • Added portals + portal keys as winning condition for every level (find the keys, open the portal, step into it)
  • Added possibility to see more than ~15 savegames
  • Added "Delete" buttons to savegames (in "Load Game" screen)
  • Added gravity change challenges
  • Added new type of switches, activated by a simple click; right now in the form of gear wheels
  • Changed how brightness setting works, 0% is normal, -100% is dark and 100% is bright
  • Added different music tracks by Ludwig Hanisch to each level, are played in random order
  • Removed light rays and kamis for this update, will be re-added with the next update
  • Added 3D lines similar to power cords - they indicate which door gets (de)activated by which switch
  • Changed ability of wallwalk, you will get it later in the game
  • Added underwater view, camera gets a blue tint when player is under water
  • Added statistics at the end of each level
  • Added some sounds, and credits according their licences
  • Changed a lot of the option settings, reordered and refined them

v0.1.6

  • Changed occlusion culling method, should improve performance
  • Changed Mouse Position method
  • Changed all normalmaps, smaller size now
  • Changed free mouse, now using hardware cursor
  • Fixed issue with saves not showing on Mac
  • Changed path of saves, is now persistent
  • Tweaked visibility of "Apply changes" in the graphics settings menu
  • Tweaked dragging of objects (like crates and crystals)
  • Improved savestate fileformat - old saves not compatible, sorry!
  • Changed climbing, so it works again on chamfered edges (needs testing)
  • Added rudimentary check of lost mouse cursor when minimizing (will be better as soon Unity fixes a bug)
  • Added option "Camera smoothness", makes camera rotation less direct and choppy
  • Added online version check, so you know if there's an update
  • Added glow effect to statues, crystals and the triangles
  • Added cuddly little eye bugs, momentarily as decoration only (drag them around or just be their friend)
  • Added FPS counter for testing performance, activate it with the F10 key
  • Added two screenshots to the end of the demo
  • Tweaked some of the tutorial texts
  • Changed a small section of the tutorial level
  • Tweaked material properties of some physical objects
  • Fixed (hopefully) the problem with quicksave/load resulting in gray screens

v0.1.5

  • Climbing not possible anymore on too steep surfaces
  • Objects in water don't make collision noises anymore (will get improved)
  • Some kind of sky added (will get improved)
  • Fast rotational movement of Kami reduced
  • Doors are more robust now (regarding physics)
  • Autosave before laser section added
  • Fixed a bug with moving objects (like the fences) when loading from the first autosave
  • Some sounds added: choir when collecting TRI, portcullis, Kami dying/winning, doors
  • Added some scrolls in the levels, with story and hints

v0.1.4

  • Rigidbody got IDs, thus better for saving (still needed other objects)
  • Pause menu: Help (F1) accessible
  • Options: Resolution changeable
  • Options: Enable/Disable SSAO and Deferred Rendering
  • Options: Enable/Disable VSync
  • Optimization: Static objects / Occlusion (Tutorial Level)
  • Keyboard-support for GUI
  • More decoration in the sub-levels
  • Scroll background for intro text
  • Artwork: Reading main character
  • Changed colors of TRI corners over Antimagic material
  • Added scrolls for reading / story
  • Alpha info page with feedback form added
  • Kamis change color when leaving path
  • Sound now with linear volume rolloff
  • Added collision boxes to ceiling windows
  • Changed door of room with the two Kami tubes
  • Changed coloring of Kami
  • Changed colors of Crystals which let light through

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